			    TRAVELLER Digest 452

Topics covered in this issue include:

  1) Goeran's Web page back up yet? by "Ronald J. Bailey" <ab871@seorf.ohiou.edu>
  2) GDW Genie Resources by Steve Charlton/Avalon Software Inc
  3) Re: Careers by Steven Bonneville <bonnevil@itlabs.umn.edu>
  4) Re: Zhodani Fighter by Steven Bonneville <bonnevil@itlabs.umn.edu>
  5) CANCELING TRAVELLER digest 448 by sl1y0@cc.usu.edu (Robert N. Strickland)
  6) All Aliens must Report... by Susan Marie Shock <34ZBTXQ@CMUVM.CSV.CMICH.EDU>
  7) Re: FFS Min-Armour/Crews by Rob_Prior@nynet.nybe.north-york.on.ca (Rob Prior)
  8) S-2A Serpent Class Scout w/Air Raft by aswfh@acad2.alaska.edu (William F. Hostman)
  9) All Aliens Must Report... by 34zbtxq@cmuvm.csv.cmich.edu (Susan M. Shock)
 10) TL14 Zho Patrol Corvette(s) by merrick@Rt66.com (Merrick Burkhardt)
 11) Re: TL14 Zho PC by merrick@Rt66.com (Merrick Burkhardt)
 12) Unstreamlined Ship Landings? by Wesley.Esser@hd62.haledorr.com
 13) Re: TRAVELLER digest 451 by A.S.Lilly@bnr.co.uk (Andy Lilly)
 14) Re: Regency Sourcebook Comments by PPUGLIESE@pimacc.pima.edu
 15) Re: Goeran's Web page back up yet? by "Goeran Damberg" <DAT255@utb.shv.hb.se>

----------------------------------------------------------------------

Date: Mon, 16 Oct 1995 15:22:07 -0400 (EDT)
From: "Ronald J. Bailey" <ab871@seorf.ohiou.edu>
To: traveller@MPGN.COM
Subject: Goeran's Web page back up yet?
Message-ID: <199510161922.PAA11682@ra.cs.ohiou.edu>

It went down over the summer and I was wondering if anyone heard it was
back up. Just checking
 -- 
Ronald J. Bailey       ab871@seorf.ohiou.edu
Southeastern Ohiou regional FreeNet
"YES! This pain will definitely be with me a while."
                                     -The Brain



------------------------------

Date: 16 Oct 95 12:59:47 MS
From: Steve Charlton/Avalon Software Inc
To: traveller <traveller@MPGN.COM>
Subject: GDW Genie Resources
Message-ID: <9510161910.AA23519@khan.avalon.COM>

I noticed whilst prowling on Genie last night that the Traveller portion of the 
Games Bulletin Board is completely gone, and the GDW portion of the bulletin 
board has been vastly reduced in scope.  Does anybosy know what's up with 
that?  I did not get a chance to check the archives to see if the old Traveller 
packets were there, but I'll check tonight.

Steve Charlton
scharlto@avalon.com
scharlto@rtd.com

------------------------------

Date: Mon, 16 Oct 1995 17:00:03 -0500
From: Steven Bonneville <bonnevil@itlabs.umn.edu>
To: traveller@MPGN.COM
Subject: Re: Careers
Message-ID: <199510162200.RAA18775@natasha.itlabs.umn.edu>

Alvin Plummer wrote:
>Also, I expected to see a correction or two to the carreer list, and an
>addition or two... NONE of these were there. What do I feel is wrong?
>
>        1) Merchants cannot get steward except as a hobby.

A problem.  But I suppose that you could always have a simple fix like
changing the Interaction in the spacehand's Subsequent Term section to
Charm, or adding Service to the Interaction cluster, either of which
make sense in the Regency.  Passenger liners might hire Entertainers of
a certain stripe as stewards; special duty does include the Spacehand
cluster.

>        3) There is no carreer for Serving Nobles... Wealthy Traveller isn't
>           quite right for them, although for terminal nobles and titular 
>           nobles it works.

What do nobles do?  High and rank nobles work in the government -- so
use Bureaucrat.  Maybe, like Norris, they make their start in the Regency
Navy first.  A job as Diplomat to one of the Spinward States or as consul
on a member world would be fitting.  If they're well off and of that sort
of mind, a term as Wealthy Traveller would work, too.  A terminal noble
might turn into a dangerous Rebel.

  Steve Bonneville
  <bonn0015@tc.umn.edu>


------------------------------

Date: Mon, 16 Oct 1995 17:30:34 -0500
From: Steven Bonneville <bonnevil@itlabs.umn.edu>
To: traveller@MPGN.COM
Subject: Re: Zhodani Fighter
Message-ID: <199510162230.RAA18834@natasha.itlabs.umn.edu>

Merrick Burkhardt wrote:

>here's the 8 ton fighter.  It was supposed to be 6g.  It doesn't have a
>laser, so there really wasn't any way to get the gs up without trashing
>the armor rule.

At tech-13, 5G, and fifty G-turns!  I'm impressed that you squeezed 5G
out of it, what with tech-13 fusion power plants and all.  Nice ship. 

> [...]  Without a spreadsheet it'd be damn near
>impossible for someone to design a ship this tight, or any small craft
>to some predetermined g rating since everything ends up being dependant
>on mass.

It's tough.  I don't use spreadsheets, myself, but I have a collection
of simplified formulae that help me out.  For instance, GDW tends to
change units at the drop of a hat, which makes life miserable for ship
designers.  An example of this is the awful paragraph on how to build
a HEPlaR drive, which switches from 0.1 cubic meters, to cubic meters,
to megawatts, to fuel per hour when what you want is fuel per turn! It
could all be summarized as: 

Per cubic meter of HEPlaR chamber:

MASS     MW     MCr   SURFACE AREA    TONS THRUST    FUEL/turn
1 ton    10     0.01  1 sq. meter     200            1.25 cubic meters

Which, incidentally, when compared to the thrusters on the "Self-Contained
Thrusters" table in FF&S shows how screwy those numbers are in comparison.

PS  My apologies for messing up an attribution in my last posting.  The
    quotes were those of William Hostman, not Alvin Plummer.

  Steve Bonneville
  <bonn0015@tc.umn.edu>


------------------------------

Date: Mon, 16 Oct 1995 17:04:35 -0600 (MDT)
From: sl1y0@cc.usu.edu (Robert N. Strickland)
To: traveller@MPGN.COM
Subject: CANCELING TRAVELLER digest 448
Message-ID: <v01530500aca8412b8981@[129.123.230.2]>

Sorry to bother you, but do you know how to get off the This mailing list?
Thnaks

Robert N. Strickland
801-797-5815 (dorm #)
801-750-5035 (messages only)



------------------------------

Date:         Mon, 16 Oct 95 19:08:49 EDT
From: Susan Marie Shock <34ZBTXQ@CMUVM.CSV.CMICH.EDU>
To: traveller@MPGN.COM
Subject: All Aliens must Report...
Message-ID:   <951016.191137.EDT.34ZBTXQ@CMUVM.CSV.CMICH.EDU>

  It says in the Regency Sourcebook that there are Hivers living in the
Regency. After looking at all that small print, my eyes are getting bleary.
Can someone whose eyes are better than mine please tell me where these Hivers
are living? (A player in my soon-to-be-launched Regency campaign wants to play
a Hiver.) Thanks!

------------------------------

Date: 17 Oct 1995 00:30:58 GMT
From: Rob_Prior@nynet.nybe.north-york.on.ca (Rob Prior)
To: traveller@MPGN.COM
Subject: Re: FFS Min-Armour/Crews
Message-ID: <4191809534.58752525@nynet.nybe.north-york.on.ca>

I like Cynthia's approach (Gx10 in internal structure, 1 on external armour).

For sensor crews, I assume that a crewmember can't really 'watch' more than
one sensor, but that their workstation can get all the data.  Thus, you can
reduce sensor crews at the cost of runnign fewer sensors or extra diff mods
(for multiple coverage).  I also assume that in CT times all ships used
transponders, and so you didn't need that many people monitoring sensors on
civilian craft.

(I should note that I also like civilian craft to have fewer crewmembers but
be harder to fight than military craft, and this worked well by handicapping
the average freighter in a fight.)

------------------------------

Date: Mon, 16 Oct 1995 16:33:03 -0800
From: aswfh@acad2.alaska.edu (William F. Hostman)
To: traveller@MPGN.COM
Subject: S-2A Serpent Class Scout w/Air Raft
Message-ID: <v01530501aca8a70ec451@[137.229.100.64]>

Here it is! Be Warned, though, it's a little Long. (1 ship and 2 A/R's)
--------------------------------------------------------------------------------
 SSS        222     A   | S-2A  Serpent Class Scout/Courier
S   S      2   2   A A  | TL 14 Version
S              2  A   A |
 SSS          2   A   A | FF&S Compliant Design
    S  --    2    AAAAA | G*10 Compliant
S   S       2     A   A | Original CT Design appeared in Best of Journal #1
 SSS       22222  A   A | as Type S-2 Serpent Class Scout
--------------------------------------------------------------------------------
Damage Table                             | Hull
Roll  Surface           Internal         | Displacement: 100 tons (1400 kl)
1     1-7: Antenna      Electronics      | Length: 28m
2-3   Antenna           1-10: Electronics| Configuration: Cylinder AF
                        11-20: Quarters  | TL: 14
4-5   1-5: Weapon       1-12: Weapon     | Rated G's of Hull: 4
      6-20:Antenna      13-17: Hold      | Hull Armour 40
6-7   Antenna           Quarters         | Target Size: Small
8     1-7:Fuel Scoops   Hold             | Price:  Mcr143.116
      8-20: Launch Hatch                 | Mass (L/E): 989.646/891.461
9     1-7: Fuel Scoops  1-18: Hold       |
      8-13: Cargo Hatch 19-20: Quarters  | Engineering Data
      14: Airlock                        | PP: 225 MW  (75 MW per Hit)
10    Antenna           1-17: Quarters   |    1 year duration (22.2 kl)
                        18-20: Hold      | Jump Performance: 2
11    CG Lifters        Hold             |    (210 kl; 105 kl per pc)
12-13 1-3: Fuel Scoops  1-15: Quarters   | G Rating 2G (1G per 50 MW and Hit)
      4-20: Antenna     16-20: Hold      | Manuver fuel: 8.4 G-Hrs, 16.8 G-Turns
14-15 1-10: CG Lifters  Hold             |    (105 kl; 6.25 kl per G-Turn)
      11-20: Fuel Scoops                 | Maint: 29 (Jm 2.6; El 1.5; PP 5.6;
16-19 1: Drives         1-3: Electronics |    Th 2.5; Veh Bay 0.25)
      2-14: Antenna     4-17: Drives     | Contra Grav Lifters (10 MW)
                        18-20: Hold      | Free Power: 56.385 MW less weapons
20    1-15: Drives      1-4: Electronics |
      16-18: Antenna    5-18: Drives     | Electronics
                        19-20: Hold      | Computer: 2x14St (0.5 MW each)
                                         |    1x14Fb (1 MW)
Electronics  P     A                     | Commo: 1000 AU Laser (0.3 MW)
2x14St ea   (1h)   -                     |    1000 AU Maser (0.6 MW)
1x14Fb      (1h)   -                     |    1000 AU Radio Comms (20 MW)
Radio       (1h)  (1h)                   | Avionics: TL10+
Laser       (1h)  (1h)                   | Sensors: 480,000 km AEMS (25 MW)
Maser       (1h)  (1h)                   |    280,000 km PEMS (0.2 MW)
Dens        (1h)  (1h)                   |    TL-14 Densitometer (0.5 MW)
Neutrino    (1h)   -                     |    TL-14 Neutrino Sensor (0.01 MW)
EMM         (3h)  (1h)                   | ECM/ECCM: EM Masking (1.4 MW)
AEMS        (2h)  (1h)                   | Controls: Flight deck w/ 5 WS,
PEMS        (1h)  (4h)                   |    1 WS in engineering.
                                         |
Holds                                    | Armament
Hangar        1H                         | Two Turret Hardpoint Sockets
Cargo        var (1h) min                | (loc 2 and 3)
                                         |
Quarters                                 |  Accomadations
4x SR  (3h)                              | Life Support: Extended (0.28 MW),
LS     (2h)                              |    G-Compensation (5G, 7 MW)
AG/GC   1H                               | Crew: 8 as follows:
                                         |    2xManeuver  2xElectronics
Drives  Fn Loss                          |    1xEngineer  2xGunner (if armed)
FS     1h                                |    1xCommand (if armed)
JD     1H                                | Crew Accomodations: 4 Large
PP     3H   75 MW                        |    Staterooms, (1 kW each)
MD     2H   1G                           | Carried Craft: 3 DT (42KL) Enclosed
CG     1H                                |    AirRaft in minimal internal hanger
FPP    1H                                | Airlocks: 1
                                         | Cargo: 54 kl cargo space (3.8 DT)
Weapon                                   |    1 small cargo hatch
PortTurret var (1h) min                  |
Starboard Turret var (1h) min            | Other
                                         | Fuel Scoops: 560 kl per hour
                                         | Fuel Purification Plant: 220 kl/hr
                                         | (1.1 MW)
--------------------------------------------------------------------------------
     This vessel is designed for light survey, and most of the roles of the
scout courier. The dual turrets are often configured for special roles. It is
not uncommon for a cargo capsule to replace 1 of the turrets. Both turrets are
standard 3 ton sockets. Due to the extreme amount of surplus power, and the fact
that the turrets are each rated for up to 100MW apiece, the vessel can pump
laser turrets up quite a ways.
      Note that this class is hull and structurally rated for 4 G's, but can
only generate 2 G's of thrust. This is not a typo, error, or oversight, but is
very much intentional. The overage is intended for atmospheric manuvering
couretesy of the airframe design.
--------------------------------------------------------------------------------
--------------------------------------------------------------------------------
Tornado Air Raft VGU-23   TL 14     FF&S Compliant Design
--------------------------------------------------------------------------------
TL 14                                  | Other: EMM (0.042 MW)
Price: Cr4,288,030                     | Life Support: Extended LS
Size: 42kl = 3 DT                      | Crew: 1 Driver
Mass (L/E): 20.098/17.236              | Cargo 9.5 tons
PP: 6.75 MW Fusion                     | Passngers: 3 (restricted seats)
   (See Below)                         | Fuel: 1.2538 KL L-Hyd
Controls: Holodynamic Linked, 1xTL14   |       0.225  for PP
   Flt Computer, TL14 TFAv (NOE=180)   |       1.0288 for HEPlaR
   TL10+ FltAv, Cramped Crew Station   | Move       Travel      Combat
Commo: 1000 AU LaserComm (0.04 MW)     |    HEPlaR: 8228/1080   286/25
       1000 AU MaserComm (0.08 MW)     |    Fans:   1734/1080    40/25
       1000 AU RadioComm (0.1 MW)      |    Both:   9384/1080   326/25
Sensors: 3000 km AEMS-14 (5 MW)        |
         3000 km PEMS-14 (0.008)       | Config: Standard    HF: 14   Deck: 7
Locomotion: HiEFF CGL                  | Susp: Grav          HS:  7   Belly: 7
            HEPlaR (0.8 MW)            |                     HR:  7
            Ducted Fans (0.9 MW)       |
--------------------------------------------------------------------------------
                    HEPlaR    Fans     Both   |  Maint=     3.3
Thrust              16        2.25    18.25   |  PP Fuel     0.225
G's:                 0.587    0.082    0.670  |  PP Dur (d) 87
Fuel                 0.2       0       ---    |  PP Rating  6.75 MW
Duration of Fuel     6 Hrs    PP       ---    |  Power Shortfall = 0.84 MW
Spd (kph)         2057.      289.   2346.     |
--------------------------------------------------------------------------------
      The Tornado is a 4 person air/raft for scout use. It is equipped with many
of the same sensors as the S-2A Serpent it's assigned to, it can be used for
limited space observation, and both low speed indefinite surface ops or short
bursts of hypersonic travel. The accomodations are uncomfortable, but allow for
a good collection of samples. Due to the need for limited signature and minimum
environmental hazard, most surface or low altitude operations are done on the
ducted fans.
      This vehicle is not suitable for use in insidious or corrosive atmospheres
due to the ducted fan systems, although the design is suitable for emergency use
in such conditions.
--------------------------------------------------------------------------------
--------------------------------------------------------------------------------
Tornado Air Raft VGU-23A  TL 15     FF&S Compliant Design
--------------------------------------------------------------------------------
TL 15                                  | Other: EMM (0.042 MW)
Price: Cr4,288,030                     | Life Support: Extended LS
Size: 42kl = 3 DT                      | Crew: 1 Driver
Mass (L/E): 24.780966/14.7862          | Cargo 9.5 tons
PP: 7.8 MW Fusion                      | Passngers: 3 (restricted seats)
   (See Below)                         | Fuel: 1.3538 KL L-Hyd
Controls: Holodynamic Linked, 1xTL15   |       0.225  for PP
   Flt Computer, TL15 TFAv (NOE=190)   |       1.1288 for HEPlaR
   TL10+ FltAv, Cramped Crew Station   | Move       Travel      Combat
Commo: 1000 AU LaserComm (0.04 MW)     |    HEPlaR: 8228/1080   286/25
       1000 AU MaserComm (0.08 MW)     |    Fans:   1734/1080    40/25
       1000 AU RadioComm (0.1 MW)      |    Both:   9384/1080   326/25
Sensors: 3000 km AEMS-14 (5 MW)        |
         3000 km PEMS-14 (0.008)       | Config: Standard    HF: 14   Deck: 7
Locomotion: HiEFF CGL                  | Susp: Grav          HS:  7   Belly: 7
            HEPlaR (0.8 MW)            |                     HR:  7
            Ducted Fans (0.9 MW)       |
--------------------------------------------------------------------------------
                  HEPlaR    Fans     Both     |  Maint=      4.1
Thrust              16        2.25    18.25   |  PP Fuel     0.225
G's:                 0.645    0.091    0.736  |  PP Dur (d) 87
Fuel                 0.2      0        ---    |  PP Rating   7.8 MW
Duration of Fuel     6.5      ---      ---    |
Spd               2259.     317.    2577.     |
--------------------------------------------------------------------------------
      The VGU-23A is a TL-15 design which replaces the PP and Computer, and
Terrain Following Avionics with uprated designs. It gets slightly different
performance, and has no power shortage.
      This vehicle is not suitable for use in insidious or corrosive atmospheres
due to the ducted fan systems, although the design is suitable for
emergency use
in such conditions.

-Wil

William F. Hostman

EMail:          ASWFH@Orion.Alaska.EDU
HomePage:      down due to access problems.

"History is the story of the life of societies; geography is the study of
what they evolved in."



------------------------------

Date: Mon, 16 Oct 1995 23:25:58 -0400
From: 34zbtxq@cmuvm.csv.cmich.edu (Susan M. Shock)
To: Traveller@MPGN.COM
Subject: All Aliens Must Report...
Message-ID: <199510170325.XAA24326@Mithril.MPGN.COM>

     In the Regency Sourcebook, it says that there are Hivers who live in
the Spinward States. My eyes are getting bleary reading the small print, so
I think I've missed this. Can someone whose eyes are better than
mine tell me where these Hivers might be living? Thanks!


------------------------------

Date: Mon, 16 Oct 1995 23:34:04 -0600 (MDT)
From: merrick@Rt66.com (Merrick Burkhardt)
To: traveller@MPGN.COM (traveller)
Subject: TL14 Zho Patrol Corvette(s)
Message-ID: <9510170534.AA12498@Rt66.com>


Zhodani Patrol Corvette, MK1a

General Data
------------
Displacement:	560/600 tons		Hull Armor:	53
Length:		85 meters		Volume:		7840/8400 kl
Price:		MCr 461.994		Target Size:	S
Configuration:	Wedge SL		Tech Level:	14
Mass (Loaded/Empty):	5625.409/4071.51
 
Engineering Data
----------------
Powerplant:		775MW Fusion (96.875MW/Hit), 1 yr. duration.
Jump:			4 (525 kl per jump number), 2100 kl fuel.
g-rating:		2 (300 MW/g),
			CG Lifters (60MW) 
g-turns:		67 (37.50 kl each), 125 with jump fuel.
Maint:			196
 
Electronics
-----------
Computers:		3xTL14 Fb (1MW ea.)
 
Commo:			300,000km Radio (10 hexes, 10MW)
			2x1000AU Laser (inf, 0.3MW ea.)
			2x1000AU Maser (inf, 0.6MW ea.)
 
Avionics:		Fight Avionics (0.1MW)
			Navigational Aids (0.01MW)
			Terrain Following Avionics (0.02MW)
 
Sensors:		PEMS Array-120,000km (4 hexes, 0.06MW)
			PEMS folding Array-210,000km (7 hexes, 0.25MW)
			1000AU Radio Direction Finder (inf, 0.1MW)
			AEMS 480,000km (16 hexes, 13MW)
			Ladar 300,000km (10 hexes, 0.2MW)
			Densitometer (0.9MW)
			Neutrino Sensor (0.01MW)
 
ECM/ECCM:		EMS Jammer (10 hexes, 26MW)
			EM masking package (8.4MW)
 
Controls:		Holographic Linked (0.6MW)
			Bridge with 10 bridge workstations.
			2 crew workstations.
 
 
Armament
--------
Offensive:		TL14 700/186.6MJ Laser Turret (Loc:16; Arcs:all;
			5.184MW, 1 crew)
			3xMissile Turret (Loc:10,12,13; 3 ready msls ea.;
			0.15MW,1 crew)
 
Defensive:		2xTL14 Sandcasters (Loc:18,19; Arcs:all; TL14 
			2d6x5 Reduc/Hit; 40 Cann ea.; 1MW ea.; 1 crew ea.)

MFDs:			3xTL14 Beam/Msl MFD (4 DiffMods; Msl:10 hexes; 
			10 hexes; 1.77MW ea.; 1 crew)
 
Accomodations
-------------
Life Support:		Extended (1.669MW)
			Gravtic Compensators (5g; 41.716MW)
 
Crew:			29: 2xEngineering, 1xElectronics, 2xManeuvering
			6xGunnery*, 1xMaintenance, 4xCommand, 5xFlight,
			1xMedical, 6xTroops.
 
Crew Accom.:		18xSmall Staterooms (double; 0.0005MW ea.)
			4xLarge Staterooms (single; 0.0005MW ea.)
 
Cargo:			75.599 kl, Small Hatch
 
Small Craft:		5x8ton Fighter (SL Ext. Grapple)

FPP:			43.75kl/hr (1.31MW) 
 
Air Locks:		7
 
Notes
-----				
The fighters carry 3 S/FI HEPlaR missiles each--- usually armed with a
500kt det-laser warhead.  

Use the TL13 8 ton fighters posted previously.

This ship while Wedge SL, is actually more of a squashed cone, tapering
slightly to the rear, with short "wings" for fuel skimming operations.
Fuel purification takes 48 hours for the total jump fuel (43.75kl/hr).

The cargo area is adjacent to all missile turrets and typically holds 10
spare missiles.

This design trades maneuver for its fighters.  Another common version
has 4 instead of 3 missile turrets, and no laser.  Add a Missile Turret,
and remove the LT, nothing else changes.
 
 
---------------------------------------------------------
TL14 700/186.6MJ Laser Turret (Zhodani standard, 4 tons)
 
This turret shares an HPG for a non-grav focused xray laser, and a smaller 
grav focused tunable laser for atmospheric use.  Both may be fired at the same 
target as well, since the xray laser may only fire at a ROF of 100, and the 
HPG does 800.  Power quoted above is for 10 shots from either laser array.
The xray laser is std at ROF100, the tunable is beefed to ROF800.  They
may both be fired at once for the same power input as long as the total
ROF isn't above 800.
 
700MJ X-Ray laser
-----------------	
10:1/21-66	20:1/11-34	40:1/5-17	 80:1/3-8
 
186.6MJ laser		
--------------
1:1/11-34	2:1/5-17	4:1/3-9		8:1/1-4
 
Volume:56 kl			Mass: 	86.522 tonnes	Area:12.3m^2	
Cost (Imperial) MCr:2.110	Power:	5.184MW
 
---------------------------------------------------------
Zhodani Missile Turret (4tons, standard)
 
Missiles carried:	3					
						
Volume:		56	
Mass:		21.256	
MW:		0.15
Area:		12.3m^2
Cost:		0.0874	
 
This turret has half a ton of unused volume.  There has been a proposal to the 
Consulate Navy to remove the crew station and laser commo, then use the extra 
volume to add a dedicated MFD.
 
---------------------------------------------------------
 
 
System Damage
-------------			
JD-11H	
MD-2H	 (2x1H drive units)			
PP-8H 
FPP-2H
CG-1H							
AEMS(proc)-4h
EMS Jammer-2h
EMM-1H
EMMR-8h							
LT-1H
MT-1H
SC-1H		
MFD-4h							
LS-6H
ELS-3H
AG-2H
SSR-2h
LSR-1H
SickBay-1H
Ext. Grapple-1H
All others-(1h)
 
Damage Tables
-------------
 
Area	Surface			Internal	
----	------------		----------------------------------
1	1AL,2-20Ant		Elec(1-6), Qtrs(7-11), hold(12-20)
2-3	Ant			Elec(1-5), Qtrs(10-15),hold(16-20)
4-5	Ant			Elec(1-2), hold(3-20)
6-7	Ant			Qtrs(1-10), hold(18-20)
8-9	1-11ftr,12AL,13-15Ant	Qtrs(1-6), hold(7-20)
10	Ant			MT(1-3), Elec(4-11), LT(12-14), hold(15-20)
11	1AL,2-3CH,4-20ftr	hold
12-13	1-6EMMR			MT(1-3), hold(4-20)
14-15	1-2AL,3-20ftr		hold
16-17				hold
18-19	ftr			SC(1-2), Eng(3-17), hold(18-20)
20	1AL			Eng
 
 
In the case of a ftr hit, attack any attached 8 ton fighters.

------------------------------

Date: Mon, 16 Oct 1995 23:39:12 -0600 (MDT)
From: merrick@Rt66.com (Merrick Burkhardt)
To: traveller@MPGN.COM (traveller)
Subject: Re: TL14 Zho PC
Message-ID: <9510170539.AA12752@Rt66.com>


This is another non-compliant design in terms of crew.  I used the HAIS
stuff again, but without the equipment.  Above 999 tons, I'll add
computers, or HAIS gear.

If you added bunks in the staterooms, the TNE crew would fit.  There
aren't enough workstations, however---take off a few gturns and they'd
all fit.

-Merrick

------------------------------

Date: Tue, 17 Oct 1995 03:21:42 -0400
From: Wesley.Esser@hd62.haledorr.com
To: Rob Miracle <traveller@MPGN.COM>
Subject: Unstreamlined Ship Landings?
Message-ID: <"724*/G=Wesley/S=Esser/OU=hd62/O=hale and dorr/PRMD=haledorr/ADMD=mci/C=US/"@MHS>







         I was designing an surface to orbit fighter which had contra-grav
         plates and it set me thinking:  If a ship has contra grav, why
         does it have to have an acceleration of greater than 1G to get
         offworld?  Since contra-grav negates 99% of the gravitational
         attraction of the world on the ship, I would think that the ship
         would only need more that .01G acceleration to take off (albeit
         VERY slowly) from a 1G world.  After all, it doesn't matter how
         long it takes you to accumulate the needed delta-v for orbital
         insertion, as long as you have covered the losses due to
         "slippage".  In a similar vein, when landing the ship could drop,
         unpowered, from orbit and only accelerate at 0.098 m/sec^2.  It
         would only take a minimal amount of thrust (<.01G) to keep the
         absolute speed low on landing.  In addition, in either case the
         ship would be able to lift or descend almost vertically onto the
         landing site (so no need for long runways).  

         If all of the above is true, then why can't an unstreamlined ship
         land on a planetary surface?  Both the landing and takeoff speeds
         could be kept below 300 kph (the max speed for an unstreamlined
         vehicle in orbit).  At a 250 kph descent rate it would only take
         an hour to move above the level of the atmosphere, and that could
         be accomplished using a .07G-Hour burn to get to 250 kph, plus
         .01G-hour per hour of travel to compensate for the gravitational
         pull not negated by the contra-grav.

         Granted, this would not be the fastest way to move to and from
         LPO, but it would allow surface refueling of unstreamlined ships,
         and easy loading and unloading of cargo.  It would also allow
         mercant ships to be quite cheap (maybe even cheap enough to make
         standard Imperial freight and passenger rates profitable).  An
         unstreamlined ship landing would be quite a sight - a ship
         descending sloooooowly from the clouds, thrusters firing
         intermittently, and settling into it's berth.

         So where's the flaw in this image (except that it blows GDW cannon
         out of the water)?


         Wes
         wesley.esser@haledorr.com

------------------------------

Date: Tue, 17 Oct 1995 10:30:14 +0100
From: A.S.Lilly@bnr.co.uk (Andy Lilly)
To: traveller@MPGN.COM
Subject: Re: TRAVELLER digest 451
Message-ID: <199510170933.FAA28655@Mithril.MPGN.COM>

ALIENS IN THE REGENCY SOURCEBOOK

In TML451, William F. Hostman said:

>As a side note, I was seriously DISSAPOINTED by RSB: it adds one usefull
>bit of rules, and treats the Darriens, Aslan, Vargr, and Zho's in the same,
>useless manner that Hiver and Ithklur treats the Hivers: they are just "Man
>in Suit" aliens.

Well, a few weeks back I'd have said "Hey, no probs. Heap big TNE-career
system about to appear in Traveller Chronicle (for Vargr) and Signal-GK (for
Aslan)." Unfortunately, as the author of both articles I was horrified to
hear that the RSB covers them in some (limited?) detail. I'm still waiting
for my copy of RSB, so I can update both articles to ensure no major
disparities.

However, my articles do not attempt to copy (or even paraphrase) the
cultural data from the older books since this has obvious copyright
implications.

>        2) the Scout carreer does not accurately reflect the IISS (Has the
>           RISS changed so much?)

Well, my Vargr and Aslan systems should match the skill and career
availability for the MT and CT alien books, so hopefully they're quite
faithful. Assuming they get into print, perhaps some of you gents would be
kind enough to feed back on them? I'd like to know I'm doing it right before
I get on to the Zhodani, et al. (what the H*ll's this 'wave' thingy
anyway?)... >:-(

SHIP RFTs / DECK PLANS

Brilliant idea. Go for it people. With all those examples buzzing around I
might finally take in the FF&S design sequence.

Anyone willing to pay for hardcopies of plans of these babies? I'm quite
willing to draw up 15mm/25mm ship designs if the ship's designer agrees and
someone will pay. They could even be colour if the price is right...

TRANSPONDERS

"Bruce Johnson" <JOHNSON@tonic.pharm.arizona.edu> wrote:

>...cementing family bonds...

Please don't encourage my players. Enough of that sort of thing goes on
already! :-)

>...extensive explanation of the transponders in Survival Margin...the boxes
>were doing a lot more than just saying 'Hi! I'm the Free Trader Beowulf. My
>registration number is 6574872GTr7734-0032!' over and over again, but was
>actually monitoring the entire ships behavior to the point where it would say,
>on it's own initiative: 'Hi! I'm the Free Trader Beowulf, and Captain
>Bligh here stole me!'
>	Of course, this is only if you accept the kind of stuff GDW writess
>about computers.

Well, they might be right for once. SSR (secondary surveillance radar) used
for current ATC (air traffic control) puts quite a lot of data back and
forth to aid control of air space, e.g. what height the craft is at (gives a
secondary check against what your radar says), how much fuel it's got
left... AND there are special codes to say "I've been hijacked" or "There's
a bomb on board", etc. So, I agree with the GDW hypothesis. Ok, much of the
data in Traveller would be encrypted, but only to a minimal level and with a
common system, since all ports (whatever size or tech) must be able to
decrypt the data to use it for ATC. Given that, the data will be easy to
forge (hence the 'variable' transponders cited in CT/MT, e.g. on Corsairs).
The actual craft ID (transmitted amongst all this other ATC data) might be
more difficult to forge since this could use some form of public key system
like Pretty Good Privacy - PGP, based on the principals of DES (Data
Encryption Standard) which has caused outcry from certain repressive
dictatorships (oops I mean the US government). Encryption is dealt with
quite nastily even now, so forging ship IDs in Traveller will lead to
correspondingly heavy penalties if you get caught. The need for common port
and ship encryption standards at a higher TL than can be supported by some
planets and shipyards might well explain why transponders had to be black
boxes supplied from a select number of high tech' sources...

Oh no, suddenly the Virus looks like a viable reason for Interstellar
collapse... nah, only kidding. :-)

Cmdr Lilly, PITS (Political Intelligence Team, Scout)
PITS Team motto: "We are never outgunned."
* Nothing I say or do in any way reflects the views of my very kind
  and generous employers who have no interest in outgunning anyone. *


------------------------------

Date: Tue, 17 Oct 1995 04:37:15 -0700
From: PPUGLIESE@pimacc.pima.edu
To: traveller@MPGN.COM
Subject: Re: Regency Sourcebook Comments
Message-ID: <01HWJ8HYRLIA8Y5VHV@pimacc.pima.edu>

From:	IN%"traveller@MPGN.COM" 12-OCT-1995 12:22:36.20
To:	IN%"traveller@MPGN.COM"  "Multiple recipients of list"
CC:	
Subj:	RE: Regency Sourcebook Comments


: The only continuity hiccup I've seen so far are a couple of references
: to Regina as the old sector capital.  Spinward Marches Campaign was the
: first to identify Mora as sector capital, with the Cx code.  The 1117
: UWPs have this correct, but there are a couple of comments in the text
: that don't.  Otherwise, an outstanding job has been done keeping 
: everything straight. 

Not an error!  Allow me to pull a little Traveller factoid out of my
wazoo.  The sector capital was moved from Mora to Regina sometime
during the end of the war, maybe the beginning of Hard Times.  I can't
remember the year off the top of my head right now.  This was
documented in one of the "dis Newsbriefs" that ran in the
MegaTraveller's Journal.
^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^

Was this before or after the domain capital was moved from Deneb to
Mora?

Was there any explanation given for the move to Regina? 
(It seems to me that the domain cap should also be the sector & subsector 
caps also. Don't most sectors/domains follow that rule?)

Phil

ppugliese@pimacc.pima.edu


------------------------------

Date:          Tue, 17 Oct 1995 14:06:48 MET-1MEST
From: "Goeran Damberg" <DAT255@utb.shv.hb.se>
To: "Ronald J. Bailey" <ab871@seorf.ohiou.edu>, traveller@MPGN.COM
Subject: Re: Goeran's Web page back up yet?
Message-ID: <25485E41C15@utb.shv.hb.se>

> Subject:        Goeran's Web page back up yet?

> It went down over the summer and I was wondering if anyone heard it was
> back up. Just checking
>  -- 
> Ronald J. Bailey       ab871@seorf.ohiou.edu
> Southeastern Ohiou regional FreeNet
> "YES! This pain will definitely be with me a while."
>                                      -The Brain
> 

Nope. It's still down, and I don't think I will ever get back up...

But there are a few other pages out there that are quite good, so I 
hope you won't be to disapointed...


Goeran 

> 
> 
          --------------------------------------------------
                            Goeran Damberg
              <dat255@utb.shv.hb.se> <goeran@enter.hb.se>
                 http://enterprise.shv.hb.se/~goeran/
          --------------------------------------------------
          
          

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End of TRAVELLER Digest 452
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